It is finally here! We are talking about Anno 1800 MacBook OS X Version, a city building real-time strategy video game you have to try. While Blue Byte developed it, Ubisoft published it. It’s good to know that this is the seventh game in the Anno series and it features an impressive historical setting like Anno 2070 and Anno 2205 which are the last two titles. DESCRIPTION OF ANNO 1602. Anno 1602 (or 1602 A.D.) is a strategy game (RTS) released in 1998 by Sunflowers Interactive Entertainment Software GmbH. The game was released for PC (Windows). The game`s action takes place in the 17th century. You start with one colonization ship. Your task is to find the right island to colonize and then build the.
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Download Anno 1602 A.D. GOG for free with direct links. Anno 1602 was a multi-million-selling hit in Germany, where it was first released (it was developed in Austria) but reaction to it elsewhere was somewhat more mixed: PC Gamer UK scored it 81/100. Pc › anno 1602 Uplay PC requesting an activation key for the free copy of Anno 1602 Why do I need to activate a key when redeeming the free copy of Anno 1602?
- 6.1 What are the cheat codes?
- 6.2 How do I access all the scenarios?
- 6.3 Are there other gameplay ‘cheats’?
- 6.4 Are there any trainers?
- 6.5 Can I create scenarios and custom maps?
- 6.6 Can I create custom islands?
- 6.7 Where can I get custom scenarios and maps? How do I play them?
- 6.8 Can I play custom scenarios without NINA?
- 6.9 Can I create campaigns from scenarios?
- 6.10 What are the editor codes?
- 6.11 Can I open a saved game in the editor?
- 6.12 Can I change the music?
- 6.13 Can I place treasure using the editor?
- 6.14 Can damaged ships or buildings be set in the editor?
- 6.15 How do the editor’s passivity and activity settings work?
- 6.16 Can I change the game’s graphic?
6.1 What are the cheat codes?
There is some confusion surrounding what the cheat codes are, how they function, and which apply to what version. You may not be able to get every cheat to work in every version. This section is based on various cheat sites and forum posts.
To enable cheats: Hold [Ctrl] + [Shift] + [Alt] + W. An underscore (prompt) will appear in the bottom left of the screen. Type 2061 and press enter. Now press A (alternatively maybe Q, German lowercase sharps (“ß”), or “ss” – your mileage may vary). Do not bring up the prompt again to input this character.
Shift based cheats: Once in cheat mode, select the warehouse on the island you wish to cheat on (or the ship). Ensure the cursor is above the warehouse (or ship). Then press Shift plus a character. Make sure the caps lock is off. Codes are:
- [Shift] + H = +5 wood.
- [Shift] + K = +5 cannons.
- [Shift] + M = +500 money to treasury.
- [Shift] + T = +5 tools.
- [Shift] + Z = +5 bricks.
Number based cheats: Double click the warehouse (or ship). Ensure the cursor is above the warehouse (or ship). Bring up the prompt again by pressing [Ctrl] + [Shift] + [Alt] + W, then type the number code and enter, than press A (alternatively maybe Q, German lowercase sharps (“ß”), or “ss” – again your mileage may vary) to add 5 units of the item per key press. Some versions may subtract 1 to each of these numbers, so Iron ore is 01, not 02. Codes are:
- 02 = Iron ore.
- 03 = Gold.
- 04 = Wool.
- 05 = Sugar.
- 06 = Tobacco.
- 07 = Cattle.
- 08 = Grain.
- 09 = Flour.
- 10 = Iron.
- 11 = Swords.
- 12 = Muskets.
- 13 = Cannon.
- 14 = Food.
- 15 = Tobacco products.
- 16 = Spices.
- 17 = Cocoa.
- 18 = Liquor.
- 19 = Cloth.
- 20 = Clothes.
- 21 = Jewellery.
- 22 = Tools.
- 23 = Wood.
- 24 = Bricks.
The “fastgame” cheat is often mentioned. It is supposed to give access to all buildings in the game, but nobody has ever described how one inputs it, or got it to work, and it is widely regarded as a hoax. This slightly intriguing post is from Jochen Bauer, one-time Sunflowers’ board moderator: “Please don’t use the ‘fastgame cheat’ – you would irritate the AI and the rest of the system, the result: crashes and so on…” Stefanus Franzosus then writes: “I can get fastgame to work. Then the word ‘Edit’ appears under my gold coins counter. But further nothing happens. Why is this cheat in the game, since you can’t really use it?” To which Jochen replies: “See my post above…” Irony or fact? I don’t know… have fun trying to input this cheat ? .
Other text based cheats have been reported, which seem to be hoaxes: “gold” (more Gold), “JOURNEYMAN” (access level 2), “SILHOUETTE” (level 3), and “REMUNERATE” (level 4). I have no idea what levels 2, 3 and 4 are supposed to refer to. It is often reported that if you name yourself “Columbus” and give yourself a yellow flag you will start with $10,000. What is not reported is that if you start any Demanding or Difficult setting continuous game under *any* flag and name, you will get 10,000 coins, and that in many scenarios you start with 20,000 coins. The “Columbus” cheat is no cheat at all ? . A similar ‘cheat’ relating to reloading a game and getting money back from a recent purchase, probably has more to do with the way the game averages out your balance over several minutes, than any genuine calculation error.
6.2 How do I access all the scenarios?
For the original game scenarios, manually edit the line in the file game.dat (found in the main install directory) from “Volume: -750, 0, -5??” (where ?? are numbers, probably “95” if you do this without playing any scenarios first) to read “Volume: -750, 0, -580”. Make a backup before you start in case it goes wrong. The precise number may vary by version, as Günter comments: “The German fanpages give always -579 while I vaguely remember that Manny, too, had -580 as well as somebody else who mentioned it recently on the board. And originally there’s “-596″ which seems to mean that 596 – 16 (scenarios) = 580.”
6.3 Are there other gameplay ‘cheats’?
These are game features which can be exploited to make the game easier under certain circumstances. Whether these are cheats or legitimate tactics is rather in the eye of the beholder:
At the start of a game, immediately save, explore the map fully and pick the ‘best’ island to settle, then reload the earlier save game, and settle your chosen island immediately. Saving and reloading can also help when attempting to meet a trade balance objective, as FrankB comments, “the balances start with zero if you open a new or saved game.”
From Anno Online: “To get products very cheap, push up the price. The merchants will come more frequently to your warehouse. If the ships are nearby, drop down the price about the half. Nevertheless the merchants will sell you what you want to get.”
Zomby Woof has that ‘gold’ cheat you were looking for earlier ? : “Place a sheep or cattle farm and wait till the animals come out to graze. Then destroy the farm and place exactly on the same spot a goldsmith. Now, if the sheep or cattle return to the building they are turned to gold.” Joe Cool notes that this trick works for other similar buildings, including Foresters’ Huts, Hunting Lodges, and workshops. The method is useful for producing small amounts of gold on maps that have none, but it is not profitable.
Frieden’s suggestion for dealing with pirate attacks: “(1) Press F5, (2) press F2, (3) fire on a pirate’s ship, (4) quickly set the white flag, (5) let the pirate approach, (6) let the pirate turn ahead, (7) repeat 3-6 about 10 or 15 times and pirate’s ship will disappear into the sea.” A variation from Wolfgangkrauser: “(1) Move two battleships and attack the pirate at same time. (2) Which ever ship the pirate attacks first wave white flag. (3) Select the other ship and put in battle mode. (4) You will have to continually target the pirate but you will get free hits in.”
FrankB adds: “In one scenario, docks were built inside the island over rubbish ground. When the AI soldier invaded my territory, I deleted the docks where the soldiers stood – and they disappeared.” Budgie adds: “They also reappear when you rebuild the dock.”
From Robitoby: “If the plague appears and you haven’t got a doctor: save and reload, the plague will be gone. Same with fires.”
In earlier versions, trees can be planted around your island, or around invading soldiers. The AI does not know how to destroy them, so it’s units either cannot invade, or become trapped. Manfred comments: “The US version lets the AI shot down those trees.” However, as muke09 comments, one can: “Use trees as a delay to rally the men.” Immelman writes: “To defend your islands, instead of walls put trees. Behind one layer of trees build your towers. Unlike a wall, the computer doesn’t shoot at your trees and on top of that your towers can shoot from behind the trees without getting shot at.”
Sea Trader has a method to create unlimited units: “All I did was load a soldier which was all red [almost dead] but still alive (they don’t take up any room in the ship). I just kept clicking the empty space and soldiers just kept appearing (didn’t cost cannons), but it did cost to maintain them.” Worker72 adds: “This trick works with all soldier types.” Manfred adds: “It seems, this bug, we called it phantom soldier bug, appears only in the US version.”
MWHC writes: “I had a road going to a weaver. As the wagon was heading to the weaver I destroyed the square right next to the weaver. The cart continues to the weaver (right over the grass, no road). But, as soon as the cart reached the weaver the amount of cloth in the warehouse increased by the amount the weaver had ready, and the cart starts again – from the warehouse.”
From RobinBanks: “[In The Magnate] you can actually delete shoreline on the small island with x2 gold veins and native villages. You build a warehouse on an unoccupied portion on the island, as well as a marketplace. After blasting the current landshark’s warehouse, you have a weaver’s hut as well as a sheep farm. When you go to delete any tree/rubble, you can delete part of the shoreline, giving yourself a bigger island.”
FrankB writes: “To build big battleships with a small shipyard, you need a big shipyard, too. Select the big battleship from the build menu, but do not click on the build button. Then, go to the small shipyard, select it, and click on the build button – the big battleship will be built there. It takes a bit longer than on the big shipyard…”
Joe Cool has a method of exceeding the limit on total army size: “If you have all 100 soldiers for war and you want more, than just send about the amount of soldiers your castle holds to a hospital for healing (even if they don’t need it). When they are in there, click your castle and recruit soldiers. When the come out of, say the medium castle, you’ll be 5 soldiers up.”
6.4 Are there any trainers?
Yes. Trainers have been written by Fernsehzerhacker and Class (available here, http://www.actiontrip.com/cheats/anno1602.phtml?results=1 ), and Aerosmith (available here, http://www.gamewinners.com/trainer.php?file=1602adtrn.zip ). A UGE editor file was available (no known hosts remain). A wide selection can be found here: http://dlh.net/cheats/pc/english/1602+a.d./ .
6.5 Can I create scenarios and custom maps?
Yes, but only with NINA (see “Anno 1602” or “1602 AD”? What are NINA, the Gold Edition and Konigsedition? How many different versions are there? above). The installation will include the file 1602Edit.exe (from FrankB). The scenario editor included in the expansion has several limitations, including an inability to set precise resources or edit islands. However, custom islands can be created using third party utilities – see Can I create custom islands? below.
6.6 Can I create custom islands?
Yes. Use Sir Henry’s Island Editor, available here: http://www.zur-borg.de/Anno1602/english/ . That site includes links to downloads of pre-edited custom islands, as does this: http://sh-home.de/~hj.bomanns/ANNOTools/ (in German with some entertaining designs) and http://www.annopool.de/ . From Sir Henry: “Ore and gold deposits are a property of a scenario, which can’t be set in the IslandEditor.” Budgie adds: “For those fellows who consider that it’s too time-consuming to create islands piece by little piece: notice that it’s possible with Sir Henry’s to load and recast the plain islands coming along with the game (.scp files – but only those without extensions), or to copy parts of these islands and form new ones with the fragments.”
6.7 Where can I get custom scenarios and maps? How do I play them?
A large collection is available here, http://www.annopool.de/ . Two compendiums of maps (adventsszenarien.exe and adventsszenarien99.exe) may also be found, but scenario text tends to be in German. Installation instructions from Frieden: “(1) Unzip it. (2) Move into the folder ‘own scenarios’ or ‘eigene szenarien’. (3) Start 1602. (4) Click on singleplayer …and then start your game.” Sir Henry gives details of file extensions: “.szm stands for multi player scenarios, .szs stands for single player scenario, .hss stands for high score list.” Others (in German) are available from http://www.bigell.de/anno1602/anno1602.htm .
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6.8 Can I play custom scenarios without NINA?
No, you must have a version of the game that includes NINA – see “Anno 1602” or “1602 AD”? What are NINA and the Gold Edition? How many different versions are there? above. FrankB writes: “There should be a folder named ‘own scenarios’ or ‘Eigene Szenarien’. That’s where the new scenarios have to be put into. If you don’t have such a folder, sorry, you will not be able to play new scenarios.”
6.9 Can I create campaigns from scenarios?
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Sir Henry wrote a utility to do this, but it is only available in German. From Günter: “This ‘campaign installer’ seems to have been developed by Sir Henry just for the installation of those ‘Thirsty Fish’ scenarios as new campaigns of the German version. I’m afraid it won’t help a lot for other custom campaigns.” See http://www.zur-borg.de/Anno1602/ .
6.10 What are the editor codes?
From Joe’s Strandgut and Yokes Farmer:
Codes are entered in the format:
[ CTRL ALT SHIFT w ] [ variable name ] [ ENTER ] [ CTRL ALT SHIFT w ] [ value ] [ ENTER ] A
or:
W [ variable name ] [ ENTER ] W [ value ] [ ENTER ] A
Variables and values are:
- videonr = Set final video. Possible values: 986, 988, 992, 2000, 2010, 2030, 2040, 2050, 2060, 2070, 2080, 2100, 2110, 2120, 2990.
- shipmax = Set maximum number of player ships. 1-33.
- ranking = Set number of stars for scenario. 0-3.
- nohandler = Toggles Free Traders on/off. 0 or 1.
- novulkan = Toggles Volcanoes on/off. 0 or 1.
- nokampf = Toggles weapons production on/off (disables military buildings). 0 or 1.
- wareminA or wareminB = Sets the volume of goods needed to complete scenario. Usage: [Item index (2-24)] * 1,000 + [number needed]. (Sir Henry comments: “The number to enter here is calculated as (Product index)*1000 + amount, where the product index ranges from 2 for iron ore to 24 for bricks, and can be derived from the product menu that appears by clicking twice on your warehouse or market.”)
Sir Henry adds: “If you hear a sound sample [after setting a value] you’re fine. The editor has accepted your input.”
A “Scenario Goal Editor” is available which allows goals to be set and checked without using special codes. It can be downloaded at http://www.annopool.de/ .
6.11 Can I open a saved game in the editor?
Yes. Robbie47 writes: “Copy the file Gamename.gam from the folder Savegames into the folder Own Scenarios. Rename it Gamename.szs and you can open it with the editor.” FrankB adds: “You can also open savegames in the editor. Press shift+L to browse to your savegame directory, and select the correct file type. Then, open your savegame.” Sir Henry notes: “It is not possible to save the game in savegame format (*.gam), only in scenario format (*.szs). Therefore, be sure to create a new (empty) scenario before loading your savegame, because otherwise you do not have a free slot to save it to.”
6.12 Can I change the music?
BigTiny comments (on the US version): “You can put in your favourite CD and listen while you play.” Wargamerit adds: “You can put your music files in wav format in Anno1602/MUSIC8 directory. Then you can choose your background music with the standard game options (Options – Musics and Effects). The music8 folder is on the CD [by default]. You will have to put the CD [music8 folder] on your hard drive first for this to work.”
6.13 Can I place treasure using the editor?
Yes and no. Sir Henry writes: “The editor does not provide any way to hide treasure except the random distribution. [There is no way the editor can be used to assign specific treasure to specific islands.] However, I found a way to do this with a hex editor … Every island has got three ‘slots’ for either gold/iron ore deposits or treasures. If you know the coordinates of the spot you want to hide the treasure you can do so by putting the values into an unoccupied slot. But it’s not easy and error prone…”
6.14 Can damaged ships or buildings be set in the editor?
No. Sir Henry writes: “In order to build destroyed houses and roads [or ships or anything else] into a scenario you have to load your scenario into the game and really shoot at them with cannoneers or a ship. Then save the game and reload it into the editor using Shift+L.”
6.15 How do the editor’s passivity and activity settings work?
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Sir Henry, on passivity settings: “You control the AI’s tolerance threshold towards the human player. The AI will tolerate the development of the human player up to that level, where 5.0 stands for aristocrats, and 1.0 for pioneers. The AI will slowly get angry if the human player develops above that level. It is also interesting to play with intermediate values, as you can fine tune the AI’s reaction, and cause trouble for the player if he exceeds a certain population level. … [The Activity] setting controls the AI’s temper with regard to his own development. The AI will remain peaceful if his own development does not drop below that level, where again 5.0 stands for aristocrats, and 1.0 stands for pioneers. For example, if you put it to 5.0, the AI will become angry if he drops below aristocrats. This setting can be used to produce sudden twists if the AI regresses due to a shortage of goods.”
6.16 Can I change the game’s graphic?
Yes. Use Sir Henry’s 1602 Grafx Tool, available here http://www.annopool.de/comment.php?dlid=395 . The tool allows graphics to be extracted from the game, and replacements added. For example, the style of houses or ships can be changed.
Index: Anno 1602/1602 AD FAQ/Strategy Guide · Next: Technical Issues →
The game crash at the startup with this dump:
Unhandled exception: page fault on read access to 0x00005726 in 32-bit code (0x00005726).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00005726 ESP:0032ec1c EBP:00000002 EFLAGS:00010246( R- -- I Z- -P- )
EAX:7a3b9495 EBX:7a3ec000 ECX:00000000 EDX:7a3ee31c
ESI:00000001 EDI:00000000
Stack dump:
0x0032ec1c: 7a353806 7a3b9495 0032edc8 f779d59f
0x0032ec2c: 0032edf8 00000001 f73d8000 00000000
0x0032ec3c: f744c48c f779b2e0 0032edc8 f779d59f
0x0032ec4c: f77affd8 0032eda4 7c638648 00000020
0x0032ec5c: f757e448 0032ecc8 00002710 00000019
0x0032ec6c: 00000004 00000030 00000004 00000000
Backtrace:
=>0 0x00005726 (0x00000002)
0x00005726: -- no code accessible --
Modules:
Module Address Debug info Name (136 modules)
PE 330000- 34b000 Deferred smackw32
PE 350000- 39c000 Deferred language
PE 400000- 72e000 Deferred 1602
PE 10000000-10028000 Deferred maxnet
PE 28100000-2810e000 Deferred maxsound
ELF 7a15e000-7a18a000 Deferred libvorbis.so.0
ELF 7a18a000-7a302000 Deferred libvorbisenc.so.2
ELF 7a302000-7a343000 Deferred libflac.so.8
ELF 7a343000-7a3ef000 Deferred libgcrypt.so.20
ELF 7a3ef000-7a465000 Deferred libsndfile.so.1
ELF 7a465000-7a4f6000 Deferred libsystemd.so.0
ELF 7a4f6000-7a57b000 Deferred libpulsecommon-9.0.so
ELF 7a57b000-7a67b000 Deferred libasound.so.2
ELF 7b800000-7ba4b000 Deferred kernel32<elf>
-PE 7b810000-7ba4b000 kernel32
ELF 7ba67000-7ba94000 Deferred liblzma.so.5
ELF 7ba94000-7bae8000 Deferred libpulse.so.0
ELF 7bae8000-7bc00000 Deferred oleaut32<elf>
-PE 7bb00000-7bc00000 oleaut32
ELF 7bc00000-7bcc8000 Deferred ntdll<elf>
-PE 7bc10000-7bcc8000 ntdll
ELF 7bcd4000-7bcdc000 Deferred libogg.so.0
ELF 7bcdc000-7bcf4000 Deferred libspeex.so.1
ELF 7bcf4000-7bd00000 Deferred libjson-c.so.2
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7bf07000-7bf0b000 Deferred libgpg-error.so.0
ELF 7bf48000-7bf50000 Deferred libasound_module_pcm_pulse.so
ELF 7bf50000-7bf7d000 Deferred winealsa<elf>
-PE 7bf60000-7bf7d000 winealsa
ELF 7bf7d000-7bf9d000 Deferred mmdevapi<elf>
-PE 7bf80000-7bf9d000 mmdevapi
ELF 7c89f000-7c8d7000 Deferred libtxc_dxtn.so
ELF 7c9d7000-7c9e2000 Deferred libpciaccess.so.0
ELF 7cb63000-7cb86000 Deferred libdrm_intel.so.1
ELF 7cb86000-7d1eb000 Deferred i965_dri.so
ELF 7d369000-7d376000 Deferred libdrm_radeon.so.1
ELF 7d376000-7d399000 Deferred libudev.so.1
ELF 7d399000-7d400000 Deferred libgl.so.1
ELF 7d507000-7d510000 Deferred libdrm_nouveau.so.2
ELF 7d510000-7d516000 Deferred libcap.so.2
ELF 7d516000-7d527000 Deferred libdrm.so.2
ELF 7d527000-7d52d000 Deferred libxcb-dri2.so.0
ELF 7d52d000-7d547000 Deferred libxcb-glx.so.0
ELF 7d547000-7d563000 Deferred libglapi.so.0
ELF 7d563000-7d57f000 Deferred libgcc_s.so.1
ELF 7d5bc000-7d631000 Deferred libpcre.so.1
ELF 7d631000-7d658000 Deferred libselinux.so.1
ELF 7d658000-7d670000 Deferred libresolv.so.2
ELF 7d670000-7d675000 Deferred libkeyutils.so.1
ELF 7d675000-7d6c2000 Deferred libdbus-1.so.3
ELF 7d6c2000-7d6d0000 Deferred libkrb5support.so.0
ELF 7d6d0000-7d702000 Deferred libk5crypto.so.3
ELF 7d702000-7d7c7000 Deferred libkrb5.so.3
ELF 7d7c7000-7d7d9000 Deferred libavahi-client.so.3
ELF 7d7d9000-7d7e7000 Deferred libavahi-common.so.3
ELF 7d7e7000-7d9c8000 Deferred libcrypto.so.1.0.0
ELF 7d9c8000-7da2c000 Deferred libssl.so.1.0.0
ELF 7da2c000-7da74000 Deferred libgssapi_krb5.so.2
ELF 7da74000-7daf6000 Deferred libcups.so.2
ELF 7dafb000-7dafe000 Deferred libx11-xcb.so.1
ELF 7dafe000-7db02000 Deferred libxdamage.so.1
ELF 7db02000-7db09000 Deferred libxcb-sync.so.1
ELF 7db09000-7db0d000 Deferred libxcb-present.so.0
ELF 7db0d000-7db11000 Deferred libxcb-dri3.so.0
ELF 7db11000-7db33000 Deferred imm32<elf>
-PE 7db20000-7db33000 imm32
ELF 7db33000-7db39000 Deferred libxfixes.so.3
ELF 7db39000-7db45000 Deferred libxcursor.so.1
ELF 7db45000-7db56000 Deferred libxi.so.6
ELF 7db56000-7db5a000 Deferred libxcomposite.so.1
ELF 7db5a000-7db66000 Deferred libxrandr.so.2
ELF 7db66000-7db71000 Deferred libxrender.so.1
ELF 7db71000-7db78000 Deferred libxxf86vm.so.1
ELF 7db78000-7db7c000 Deferred libxinerama.so.1
ELF 7db7c000-7db80000 Deferred libxau.so.6
ELF 7db80000-7dba4000 Deferred libxcb.so.1
ELF 7dba4000-7dce0000 Deferred libx11.so.6
ELF 7dce0000-7dcf3000 Deferred libxext.so.6
ELF 7dcf3000-7dcf6000 Deferred libxshmfence.so.1
ELF 7dcf6000-7dcfb000 Deferred libcom_err.so.2
ELF 7dcfb000-7dd2e000 Deferred uxtheme<elf>
-PE 7dd00000-7dd2e000 uxtheme
ELF 7dd30000-7ddba000 Deferred winex11<elf>
-PE 7dd40000-7ddba000 winex11
ELF 7dec9000-7def2000 Deferred libexpat.so.1
ELF 7def2000-7df30000 Deferred libfontconfig.so.1
ELF 7df30000-7df6c000 Deferred libpng16.so.16
ELF 7df6c000-7df7b000 Deferred libbz2.so.1
ELF 7df7b000-7df8f000 Deferred libz.so.1
ELF 7df8f000-7e027000 Deferred libfreetype.so.6
ELF 7e064000-7e0a9000 Deferred dsound<elf>
-PE 7e070000-7e0a9000 dsound
ELF 7e0a9000-7e144000 Deferred msvcrt<elf>
-PE 7e0c0000-7e144000 msvcrt
ELF 7e144000-7e16c000 Deferred msacm32<elf>
-PE 7e150000-7e16c000 msacm32
ELF 7e16c000-7e1e4000 Deferred rpcrt4<elf>
-PE 7e180000-7e1e4000 rpcrt4
ELF 7e1e4000-7e2f9000 Deferred ole32<elf>
-PE 7e200000-7e2f9000 ole32
ELF 7e2f9000-7e3ae000 Deferred winmm<elf>
-PE 7e300000-7e3ae000 winmm
ELF 7e3ae000-7e3eb000 Deferred dplayx<elf>
-PE 7e3b0000-7e3eb000 dplayx
ELF 7e40e000-7e4f3000 Deferred opengl32<elf>
-PE 7e430000-7e4f3000 opengl32
ELF 7e4f3000-7e626000 Deferred wined3d<elf>
-PE 7e500000-7e626000 wined3d
ELF 7e626000-7e68e000 Deferred ddraw<elf>
-PE 7e630000-7e68e000 ddraw
ELF 7e68e000-7e6cb000 Deferred winspool<elf>
-PE 7e6a0000-7e6cb000 winspool
ELF 7e6cb000-7e7c3000 Deferred comctl32<elf>
-PE 7e6d0000-7e7c3000 comctl32
ELF 7e7c3000-7e832000 Deferred shlwapi<elf>
-PE 7e7d0000-7e832000 shlwapi
ELF 7e832000-7ea4e000 Deferred shell32<elf>
-PE 7e840000-7ea4e000 shell32
ELF 7ea4e000-7eb33000 Deferred comdlg32<elf>
-PE 7ea50000-7eb33000 comdlg32
ELF 7eb33000-7eb4b000 Deferred version<elf>
-PE 7eb40000-7eb4b000 version
ELF 7eb4b000-7ebb1000 Deferred advapi32<elf>
-PE 7eb60000-7ebb1000 advapi32
ELF 7ebb1000-7ecbe000 Deferred gdi32<elf>
-PE 7ebc0000-7ecbe000 gdi32
ELF 7ecbe000-7ee05000 Deferred user32<elf>
-PE 7ecd0000-7ee05000 user32
ELF 7ef7c000-7efc3000 Deferred libm.so.6
ELF f73d3000-f73d8000 Deferred libdl.so.2
ELF f73d9000-f7582000 Deferred libc.so.6
ELF f7582000-f759e000 Deferred libpthread.so.0
ELF f75d2000-f75db000 Deferred librt.so.1
ELF f75db000-f778d000 Dwarf libwine.so.1
ELF f778e000-f77b1000 Deferred ld-linux.so.2
ELF f77b4000-f77b5000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:GOG GamesAnno 1602 - Creation of a New World1602.exe
00000027 0
00000026 0
00000009 0 <
0000000e services.exe
0000001f 0
0000001e 0
00000019 0
00000018 0
00000016 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
0000001a 0
00000017 0
00000013 0
0000001b plugplay.exe
00000021 0
00000020 0
0000001c 0
00000023 explorer.exe
00000025 0
00000024 0
System information:
Wine build: wine-1.6.2
Platform: i386
Host system: Linux
Host version: 4.4.104-18.44-default